The primary goal of this computer game is to demonstrate the common pool problem to the interested public. 4 players have the target to achieve as much points as possible by catching fish. All players rely on the same fish stock and therefore compete for the resource, as given in common pool resources. The game is parameterized in a way that the fish stock will be depleted very soon, if all players catch as much as they can. Only by communicating and sticking to common rules, a sustainable, higher overall catch can be reached in the game.
This spatially resolving model can be set-up for experimental economic research and address questions of marine protected areas as well as of landing obligations and discards.

Contact: Dennis Nissen

** ecoOcean need the latest java runtime environment installed ** 

Change history


  • fixed issue with home directory names containing whitespaces